© 2026 Alex Meireles
Maya + Python + Mixamo
Lighting, look development and rendering since 2009 — stills and film, for advertising, cinema and games. Today, Staff on the R&D team at Wildlife Studios, where I build the generative-AI tools the User Acquisition team uses to create and adapt ad creatives — the interfaces, the pipelines behind them and the cost tracking that management asks for. I build them knowing how the work is actually done, because I have done it.
At Wildlife Studios since 2018 · AI in the production pipeline for over a year · the suite in weekly use by the team since launch
One suite, three tools, in weekly use by the team since launch.
Every asset becomes a model sheet on upload, so characters and places stay themselves from shot to shot and from tool to tool. Everything is worked shot by shot, approved one at a time, then assembled. The cost of each generation is on screen before the click.
Underneath: a usage ledger per step and per person, a dashboard of where people get stuck, job state that survives every deploy. Python · React · AWS · Seedance, Kling, MiniMax, gpt-image-2, Gemini, Whisper, ElevenLabs via fal.ai & OpenRouter · built with Claude Code
Internal tools built at Wildlife Studios — product, game art and data © Wildlife Studios, all rights reserved. Described here as evidence of my work.
Lighting, look development and rendering since 2009 — Fox, Nestlé, Volkswagen, Wildlife Studios. It is the reason the tools above work the way artists work. Full archive →